Alpha 0.4
Silverpine » Devlog
Major changes:
- Adds the option to connect to a privately hosted server for AI inference instead of using the local GPU. This isn't a commerical corporate API, and nothing sent there is viewed, logged, or used for training
- Adds a market crate where you can sell herbs and ores for daily changing prices. I will expand on this feature later
- Adds ore. Sellable on the market. Can be found in the mountains and in caves
- Adds the high mountain biome
- Changes mountain/dungeon wall sprites to 2.5D. I tried using these for buildings but they make them feel quite cramped and less cozy
- Grass is now animated and more natural looking
- Save files are now 99% smaller
- Function calling for NPCs should be improved
- Fixes many bugs
- The cap for dialog input has been increased to 1,500 characters again
- The long-term memory system for NPCs actually works now
- NPCs now have a much better sense of time
- There are now directional sprites for all NPCs and player models. You can toggle these in the settings
- QoL changes
Files
Silverpine Alpha 0.4 Demo WebGL.zip Play in browser
5 days ago
Silverpine Alpha 0.4.zip 523 MB
5 days ago
Silverpine Alpha 0.4 Demo.zip 523 MB
5 days ago
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Silverpine
A furry fantasy lifesim.
Status | In development |
Author | SilverpineGame |
Genre | Role Playing, Survival |
Tags | 2D, artificial-intelligence, Atmospheric, Fantasy, Furry, Life Simulation, Singleplayer, Top-Down |
Languages | English |
More posts
- Alpha 0.4.31 day ago
- Alpha 0.4.23 days ago
- Alpha 0.4.14 days ago
- Alpha 0.3.3 Bug Fixes16 days ago
- Alpha 0.3.2 Bug Fixes22 days ago
- Alpha 0.324 days ago
- Alpha 0.251 days ago
- Alpha 0.1.1 Bug Fixes61 days ago
- Alpha 0.1 Is Out!62 days ago
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